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Play Kyūkyoku Harikiri Stadium '88 Senshuu Shin Data Version (Japan edition · Japanese) Online

Kyūkyoku Harikiri Stadium '88 Senshuu Shin Data Version

Play Ultimate Harikiri Stadium '88 online. Organize your team using the 1988 updated player data, prepare for the start of the CPU game, and check base running and throwing.

Browser play

Kyūkyoku Harikiri Stadium '88 Senshuu Shin Data Version

Nintendo Entertainment System (NES) / Famicom — EmulatorJS controls

Default Player 1 keyboard mapping. Change keys in Controller Settings.

Console buttonKeyboard
↑ / ↓ / ← / →↑ / ↓ / ← / →
A / BZ / X
START / SELECTEnter / V

Open Controller Settings to configure your keyboard or gamepad. Touch controls are available on mobile.

How to Play Kyūkyoku Harikiri Stadium '88 Senshuu Shin Data Version

Quick start

First, select the new "START" from "VS COM" in the CPU game, and then decide on the team, defense method, batting order, and starting lineup. Even in AUTO defense, the ball is thrown manually, so after letting the player catch the ball, you will need to know the flow of specifying the direction of the base and pressing A. At bat, swing with A, and after a hit, advance to base with direction + B, and return to base with direction + A. Don't decide on the strength just by the updated player's name, but also look at the condition of the batting order screen and consider hiring. After the match, check the growth distribution and record before finishing.

Controls

Cross button: Move players, designate bases, control pitching and select substitute players. A: Batting, pitching, throwing, and runners returning to base. B: Advancement, touch play to base, confirmation of runner. For base running, use the direction of the base you want to advance to + B, and the direction of the base you want to return to + A. Right = first base, top = second base, left = third base, bottom = home base. START: Time before selection screen transition, game start, and pitching action. SELECT is not used.

Kyūkyoku Harikiri Stadium '88 Senshuu Shin Data Version — About this game

"Ultimate Harikiri Stadium '88 Player New Data Version" is a work that inherits the basic system of the first generation and replaces player data. While comparing players with new names and unusual batting lineups, you can compete in matches against the CPU, two-person matches, and home run races. Before a game, he pays close attention not only to the batting order and starting pitchers, but also to the condition of the players. On offense, the timing of swings and base running is the deciding factor, and on defense, the difference between success and failure is deciding where to throw the ball after catching it. Since you can strengthen your players with the growth points you earn by progressing through CPU battles, it is important to think about whether you can further develop your main hitters or improve your overall strength by covering up your weaknesses. It is not just a modern list display, but an updated version that allows you to experience the data from 1988 and the unique development of Harrista.

Cheats

No cheats have been added for this edition.

Player verification and sources

Browser play was reviewed before this edition was published in the catalogue. The date below is the catalogue publication date, not the game’s original release date.

Browser test and catalogue publication date
Browsers and devices
PC: Chrome, Edge and Firefox. Mobile: Chrome on Android and Safari on iPhone and iPad.
Player engine and core
EmulatorJS 4.3.0-pre · nes
Tested by
rwEmulator

Sources and editorial basis

rwEmulator reviews edition metadata, release information, game manuals and first-hand browser-play notes. Available manuals are linked below; the editorial policy explains how facts are checked and corrections are handled.

Edited by: rwEmulatorContent updated: Report a correction: [email protected]