More browsing paths
Play Faria: A World of Mystery & Danger! (US edition · English) Online
Faria - A World of Mystery & Danger!
Travel from town to tower, fight encounters directly with sword and special weapons, and investigate the kidnapped princess and an ancient sealed wizard.
Browser play
Nintendo Entertainment System (NES) / Famicom — EmulatorJS controls
Default Player 1 keyboard mapping. Change keys in Controllers Setting.
| Console button | Keyboard |
|---|---|
| ↑ / ↓ / ← / → | ↑ / ↓ / ← / → |
| A / B | Z / X |
| START / SELECT | Enter / V |
Open Controllers Setting to configure your keyboard or gamepad. Touch controls are available on mobile.
How to Play Faria: A World of Mystery & Danger!
Quick start
Press START at the title, select NEW GAME with D-Pad or SELECT and confirm A. Choose one of three records and enter up to six letters, finishing with END. Talk to Ehdo residents and visit the nearby castle for the princess rescue. Buy a weapon and equip it before leaving. Use SAVE at the inn and the hospital for healing; RESTART at the title loads a record.
Controls
D-Pad moves/selects; A confirms commands and attacks with the sword in battle, B cancels or uses the selected special tool. START opens the command window. In battle SELECT cycles special items such as bow or magic, and B activates the chosen one; check its remaining supply. Escape is a command with possible losses, not a free retreat button.
Faria: A World of Mystery & Danger! — About this game
The search for a missing princess begins in Ehdo, where a visiting warrior answers the kingdom’s call for help. Town conversations point toward castles, towers and caves spread across Faria. Exploration uses an overhead map, while encounters place you in an action battle: move away from danger, stab with the sword and select a bow, spell or other special tool when its range or effect is useful. Winning depends on movement as well as equipment and experience.
Purchasing a weapon is only preparation; use the equipment command to put it to work. Arrows and magic have limited supplies, and a light with a charged battery helps in dark caves. Town services have different purposes: hospitals heal injuries and treat poison, while inns record your adventure. Save before a difficult expedition, because defeat returns you to the last recorded inn with half your gold. Escape can also cost resources. Three adventure records allow separate journeys, but they are save files for one player, not a three-person party.
Cheats
No cheats have been added for this edition.