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Play Magician (US edition · English) Online
Magician
Learn rune spells, budget food and water, and guide apprentice Paul through a dangerous journey to overthrow Abadon.
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Nintendo Entertainment System (NES) / Famicom — EmulatorJS controls
Default Player 1 keyboard mapping. Change keys in Controllers Setting.
| Console button | Keyboard |
|---|---|
| ↑ / ↓ / ← / → | ↑ / ↓ / ← / → |
| A / B | Z / X |
| START / SELECT | Enter / V |
Open Controllers Setting to configure your keyboard or gamepad. Touch controls are available on mobile.
How to Play Magician
Quick start
Press START at the title, then a direction on the map to enter Serenna. Face townspeople and press up; try doors with up and visit the guild and shops. Buy food, water and useful scrolls such as Help, Ven and Lightning. Find the unmarked shop and obtain a Key before leaving town; accept the wise man’s letter and deliver it. Before the hostile warrior, SELECT opens the backpack: select a save position in the item window, START returns to play and B saves. Later, title SELECT opens Restore; left/right chooses a position and START loads it.
Controls
Left/right walk; up talks or enters a door, down searches. A casts the selected spell, B uses the selected object, SELECT opens the backpack, START pauses. In the backpack SELECT cycles items, spellbook and rune construction; up/down selects items or spells, left/right changes spell power or rune. A adds a rune or tests the book icon; B deletes a rune. START leaves the backpack. Shops use the D-Pad and A; a purchase prompt accepts A and declines B.
Magician — About this game
Paul’s apprenticeship becomes a rescue mission when Abadon eliminates Merlwood’s powerful wizards. The road crosses towns, wilderness, water and hostile strongholds, with real-time spell battles interrupting conversations and puzzles. Success depends on understanding what people tell you and carrying useful supplies out of each area. Some essential objects cannot be recovered once you leave their level, so a quick march east can make a later obstacle impossible.
Magic is assembled from rune syllables or learned from scrolls. Spells have different purposes: attack an enemy’s weaker shield, fly past an obstacle, reveal a hidden object or wake something enchanted. Their power setting changes the effect and mana cost. Completing tasks and finding secrets raises maximum mana and Paul’s rating; defeating monsters alone is no substitute. Food, water, poison and four shield types also need attention. The four elemental vials form the Ultimate Potion for the final confrontation. Four save positions are available, but an adventure allows only fifteen saves in total, making the timing of each record part of the planning.
Cheats
No cheats have been added for this edition.