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Play Shatterhand (US edition · English) Online
Shatterhand
Cybernetic punches and configurable satellite robots carry Steve Hermann through seven stages of machines and hazardous platforms.
Browser play
Nintendo Entertainment System (NES) / Famicom — EmulatorJS controls
Default Player 1 keyboard mapping. Change keys in Controllers Setting.
| Console button | Keyboard |
|---|---|
| ↑ / ↓ / ← / → | ↑ / ↓ / ← / → |
| A / B | Z / X |
| START / SELECT | Enter / V |
Open Controllers Setting to configure your keyboard or gamepad. Touch controls are available on mobile.
How to Play Shatterhand
Quick start
Press START at the title to enter the factory. Try B punches against enemies and white boxes, then collect a deliberate three-letter combination. Use A for the first gaps; at a fence hold up and press A to grab it. Keep some gold for the recovery platform before pushing toward the boss. After the factory, choose the next area with SELECT or up/down and press START.
Controls
Left/right moves, down crouches, A jumps and B punches or fires the robot weapon. Up+A grabs a fence; A releases it. With a robot, hold down+A until it attaches, then release down to rise. Crouch on a priced platform to buy its powerup. START starts/pauses; SELECT or up/down chooses an area, START confirms.
Shatterhand — About this game
A fist is both Steve Hermann’s close-range weapon and a way to intercept some incoming shots. White containers add another layer to the fighting: punch one open, change its Greek letter if needed and collect three letters in a chosen order. The two symbols produce eight different satellite robots, whose guns, blade or other weapons fire along with Steve’s punches. The helper can take damage and disappear, so reaching a boss with it intact matters. Repeating the active robot’s exact three-letter sequence instead creates a temporary armored form. Gold has a separate purpose: crouch on a priced platform to buy recovery, stronger punches or another life. The factory opens the adventure, five middle areas can be tackled in any order, and clearing them unlocks the last stronghold. Fences offer climbing routes above dangerous floors, while an anti-gravity facility turns normal platforming upside down. Continues are unlimited, but a new attempt still demands careful resource use.
Cheats
No cheats have been added for this edition.