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Play The Magic of Scheherazade (US edition · English) Online

Magic of Scheherazade, The

Cross time doors with Coronya, combine action fighting and party commands, and change class to recover your powers and rescue Scheherazade.

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The Magic of Scheherazade

Nintendo Entertainment System (NES) / Famicom — EmulatorJS controls

Default Player 1 keyboard mapping. Change keys in Controllers Setting.

Console buttonKeyboard
↑ / ↓ / ← / →↑ / ↓ / ← / →
A / BZ / X
START / SELECTEnter / V

Open Controllers Setting to configure your keyboard or gamepad. Touch controls are available on mobile.

How to Play The Magic of Scheherazade

Quick start

Use SELECT to choose START, set text speed with D-Pad and press START. Enter a name of up to four letters using D-Pad/A, confirm with START, choose a class and press START. Agree to the Imam’s request. Explore Meshudo and buy bread; open START to assign Sword or Rod to B before using the southern exit.

Controls

D-Pad moves/selects. START opens the selection screen; choose an action with D-Pad/A and START returns. A performs the selected magic or jump; B performs its assigned item/weapon, TALK or jump. SELECT opens the information subscreen. In command battles A confirms/advances and B cancels. A/B are configurable actions, not permanently fixed attack/jump buttons.

The Magic of Scheherazade — About this game

Sabaron has released demons across Arabia, stripped the hero of his memory and power, and imprisoned Scheherazade. With the time spirit Coronya, you explore five chapters whose puzzles depend on finding companions and visiting the same places in different eras. Town conversations give practical clues, while shops, hotels and magic universities prepare you for the next palace. The Alalart eclipse creates opportunities for special magic and other events, so the changing sky is part of the journey.

Battles alternate between directly moving and attacking on the field and selecting commands against enemy regiments. In command battles, choose up to two allies and use suitable formations to unlock combined magic. A Fighter favours swords, a Magician excels with rods, and a Saint has particular defensive and exploration uses; mosques allow class changes as the adventure demands. Before leaving town, assign a sword or rod to B and useful magic or jumping to A through START. Bread and mashroob support HP and MP. Obtain a password at a mosque or after defeat and copy it exactly: continuing returns to the chapter’s starting town rather than the precise place where you stopped.

Cheats

No cheats have been added for this edition.