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Play Tiny Toon Adventures 2: Trouble in Wackyland (Japan edition · Japanese) Online

Tiny Toon Adventures 2 - Montana Land e Youkoso

Four rides, four different ways to play: earn gold tickets before Buster enters the Fun House Maze.

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Tiny Toon Adventures 2: Trouble in Wackyland

Nintendo Entertainment System (NES) / Famicom — EmulatorJS controls

Default Player 1 keyboard mapping. Change keys in Controllers Setting.

Console buttonKeyboard
↑ / ↓ / ← / →↑ / ↓ / ← / →
A / BZ / X
START / SELECTEnter / V

Open Controllers Setting to configure your keyboard or gamepad. Touch controls are available on mobile.

How to Play Tiny Toon Adventures 2: Trouble in Wackyland

Quick start

Press START at the title to enter the park map. Move to a ride with the directional pad and press START. Advance its instructions with A, then press START to begin. Try the one-ticket bumper cars first: steer with the pad, hold A to charge and release to dash, and use B to brake. Visit the Ticket Booth to exchange points when attempts run low.

Controls

The pad selects rides; START enters, starts and pauses. A advances entrance dialogue. Roller coaster: A jumps, down crouches, B flips the platform. Bumper cars: pad steers, hold/release A charges/dashes, B brakes. Train: left/right moves, down ducks, A jumps, B attacks. Log: A jumps, down ducks, B+left/right balances. Fun House: A jumps, B kicks, B+direction runs, down while running slides, up enters doors. SELECT is unused.

Tiny Toon Adventures 2: Trouble in Wackyland — About this game

A free invitation leads the Tiny Toons into Montana Max’s dangerous amusement park. Choose rides from the park map instead of following the first game’s sequence of worlds. Each attraction assigns its own character and rules: Plucky knocks rival bumper cars into holes, Hamton crosses a moving train, Furrball balances on a log, and Babs rides above or below roller-coaster rails. Ordinary tickets pay for attempts, while points can be exchanged at Shirley’s booth for more. Clearing all four attractions supplies the gold tickets for the Fun House Maze. Once admitted, Buster searches rooms connected by doors, runs, slides and uses a somersault kick. The practical challenge is learning a new control scheme for each ride while keeping enough tickets to try again. This original NES adventure is for one player.

Cheats

No cheats have been added for this edition.