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Play Ultraman Club 2: Kaette Kita Ultraman Club (Japan edition · Japanese) Online
Ultraman Club 2: Kaette Kita Ultraman Club
Play Famicom's ``Ultraman Club 2: Return of Ultraman Club'' online. Check out the RPG battles, basic operations, and restarting with Ultra Sign to challenge monsters with your friends.
Browser play

Nintendo Entertainment System (NES) / Famicom — EmulatorJS controls
Default Player 1 keyboard mapping. Change keys in Controller Settings.
| Console button | Keyboard |
|---|---|
| ↑ / ↓ / ← / → | ↑ / ↓ / ← / → |
| A / B | Z / X |
| START / SELECT | Enter / V |
Open Controller Settings to configure your keyboard or gamepad. Touch controls are available on mobile.
How to Play Ultraman Club 2: Kaette Kita Ultraman Club
Quick start
On the game selection screen, use the up and down buttons to select "START" and press A to confirm, then press the START button on the title screen after the demo. In the adventure, walk with the D-pad and press A towards people or places you want to investigate. In battle, press A to decide the command for each warrior, use the up and down arrow keys to select the target monster, and press A again to execute it. If you get hurt, return to Pigmon's house or base, and refrain from using Ultra Sign at the base. To resume, enter the signature in "CONTINUE" and press START after entering it.
Controls
While moving: Use the cross keys to move and operate the cursor. Press A to talk/search, then press A again to return to the original screen. Cancel with B. Use SELECT to open the list of statuses, items, and capsules, and use the D-pad and A to select items and warriors. At sea or in space, it automatically assumes flight mode. During battle: Use the D-pad to select a command or target, press A to confirm/execute, press B to cancel. Password input: Move the cursor with left and right, enter with A. To correct, press B and select the position with left and right and re-insert. After inputting, press START to start, and press SELECT to return to game selection.
Ultraman Club 2: Kaette Kita Ultraman Club — About this game
"Ultraman Club 2: Return of Ultraman Club" is an RPG for the Famicom in which Ultraman travels in search of friends in a world where monsters have once again started rampaging. After healing his wounds in Pigmon Village, the protagonist expands his adventure from Earth to the moon, Dokkun planet, monster graveyard, and the land of Ultra. Fight in a party of up to three people and select commands such as normal attack, defense, tools, and capsule monsters. Talking to monsters can cause them to flee or lower their defense, allowing you to choose not to rely solely on attacks. As you gain experience through victories, your level and the power of your special moves will increase, but the special move commands cannot always be used. The bases in each region are bases for recovering your health, reviving friends, and supplying supplies, and will also tell you the Ultra Sign for restarting. Gather information through conversations and investigations, and advance while making use of the base.
Cheats
No cheats have been added for this edition.
Player verification and sources
Browser play was reviewed before this edition was published in the catalogue. The date below is the catalogue publication date, not the game’s original release date.
- Browser test and catalogue publication date
- Browsers and devices
- PC: Chrome, Edge and Firefox. Mobile: Chrome on Android and Safari on iPhone and iPad.
- Player engine and core
- EmulatorJS 4.3.0-pre · nes
- Tested by
- rwEmulator
Sources and editorial basis
rwEmulator reviews edition metadata, release information, game manuals and first-hand browser-play notes. Available manuals are linked below; the editorial policy explains how facts are checked and corrections are handled.