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Play Ultraman Club: Supokon Fight! (Japan edition · Japanese) Online

Ultraman Club: Supokon Fight!

Ultraman Club Spone Fight! play online. Introducing running, jumping, and throwing operations and team formation. Support for data dock and barcode input is required.

Browser play

Ultraman Club: Supokon Fight!

Nintendo Entertainment System (NES) / Famicom — EmulatorJS controls

Default Player 1 keyboard mapping. Change keys in Controller Settings.

Console buttonKeyboard
↑ / ↓ / ← / →↑ / ↓ / ← / →
A / BZ / X
START / SELECTEnter / V

Open Controller Settings to configure your keyboard or gamepad. Touch controls are available on mobile.

How to Play Ultraman Club: Supokon Fight!

Quick start

First, let's check whether the emulator supports data dock and barcode input. If it is not supported, you will not be able to register players correctly and will not be able to play as usual. After registering a player, we recommend that you first practice the operations of individual events in "Challenge! New World Record." For the 100m run, hit A repeatedly, and for the long jump and hurdles, press A to run up and press the cross button to jump. For shot put, press A to set the angle, hold down to build up power, and release to throw. If you want to use it for one person in a general battle, cancel the 2P registration with B and proceed to the battle against the CPU.

Controls

100m dash: Run with consecutive A's. Long jump/triple jump/hurdle: Run up by pressing A repeatedly and jump by pressing the cross button. Adjust the angle by holding down the top button. Shot put: Press A to set the angle, hold down to set the power, and release to throw. Clay shooting: Move the aim with the cross button and fire with A. Ekiden: Start with A, adjust running pace with up and down. B: Activate item when setting to use optional item, cancel when registering 2P. To register the barcode, follow the instructions for the supported environment.

Ultraman Club: Supokon Fight! — About this game

“Ultraman Club Spone Fight! ” is a Datac exclusive software in which ultra warriors and monsters participate in track and field events. Athletes called using barcodes have abilities such as power, stamina, and speed, and choosing the right person for the event will determine the outcome of the competition. In the ``Spo-Ne Cup Competition,'' teams of four compete in a relay race and six other competitions, competing for the overall score. There is also a ``Challenge! New World Record'' where you challenge each event, and a ``Science Special Investigation Team'' where you examine the contents of barcodes. In running events, timing is important in consecutive hits, jumping, and throwing, and you also need to be careful not to overuse your stamina. Unlike regular Famicom software, playing online requires an environment that supports data storage and barcode registration. Compatibility with current browsers has not been confirmed, so it may not be possible to play just by loading the ROM.

Cheats

No cheats have been added for this edition.

Player verification and sources

Browser play was reviewed before this edition was published in the catalogue. The date below is the catalogue publication date, not the game’s original release date.

Browser test and catalogue publication date
Browsers and devices
PC: Chrome, Edge and Firefox. Mobile: Chrome on Android and Safari on iPhone and iPad.
Player engine and core
EmulatorJS 4.3.0-pre · nes
Tested by
rwEmulator

Sources and editorial basis

rwEmulator reviews edition metadata, release information, game manuals and first-hand browser-play notes. Available manuals are linked below; the editorial policy explains how facts are checked and corrections are handled.

Edited by: rwEmulatorContent updated: Report a correction: [email protected]