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Play Ghosts 'n Goblins (US edition · English) Online

Ghosts 'n Goblins

Play Ghosts 'n Goblins online on NES. Lead Arthur through seven guarded gates, manage armour and weapons, and survive both quests to rescue Prin-Prin.

Browser play

Ghosts 'n Goblins

Nintendo Entertainment System (NES) / Famicom — EmulatorJS controls

Default Player 1 keyboard mapping. Change keys in Controller Settings.

Console buttonKeyboard
↑ / ↓ / ← / →↑ / ↓ / ← / →
A / BZ / X
START / SELECTEnter / V

Open Controller Settings to configure your keyboard or gamepad. Touch controls are available on mobile.

How to Play Ghosts 'n Goblins

Quick start

Choose the one-player game with SELECT and press START. Keep the starting lance while learning the cemetery: clear the ground ahead, wait for an opening and only then commit to a jump, because Arthur cannot steer himself back in midair. Fire from standing, crouching or jumping height as the enemy pattern demands. Leave an unwanted weapon on the ground instead of replacing a reliable lance or dagger. Later, secure the shield/cross before the route to the last gate; reaching that approach without it sends Arthur back. Completing the first quest is only the midpoint, so preserve the same careful rhythm on the harder second run.

Controls

D-pad Left/Right runs; Up/Down climbs ladders; Down crouches on the ground. A jumps, with Left or Right setting the jump direction before takeoff. B throws the equipped weapon, including while crouching or in the air. SELECT moves the title-screen marker between the one-player and two-player modes and does nothing during action. START begins the chosen game and toggles pause during play.

Ghosts 'n Goblins — About this game

Ghosts 'n Goblins on US NES casts Arthur as a lone knight crossing six stages and seven guarded gates to recover Princess Prin-Prin from the Demon Realm. The route combines graveyards, forests, ladders, moving platforms, aggressive undead and stage bosses. Armour absorbs one hit before Arthur is left exposed; the next hit, a pit or an empty timer takes a life. Jar-carrying enemies can reveal one of several throwable weapons, and each pickup replaces the current one. The Famicom/NES conversion also expects the shield, called the cross in the Japanese version, for the final approach and sends Arthur through a harder second quest before the true rescue is complete.

Cheats

No cheats have been added for this edition.

Player verification and sources

Browser play was reviewed before this edition was published in the catalogue. The date below is the catalogue publication date, not the game’s original release date.

Browser test and catalogue publication date
Browsers and devices
PC: Chrome, Edge and Firefox. Mobile: Chrome on Android and Safari on iPhone and iPad.
Player engine and core
EmulatorJS 4.3.0-pre · nes
Tested by
rwEmulator

Sources and editorial basis

rwEmulator reviews edition metadata, release information, game manuals and first-hand browser-play notes. Available manuals are linked below; the editorial policy explains how facts are checked and corrections are handled.

Edited by: rwEmulatorContent updated: Report a correction: [email protected]