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Play Mr. Gimmick (Europe edition · English) Online

Mr. Gimmick

A bouncing star doubles as a weapon and a moving foothold, making its trajectory the heart of every tricky jump.

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Mr. Gimmick

Nintendo Entertainment System (NES) / Famicom — EmulatorJS controls

Default Player 1 keyboard mapping. Change keys in Controllers Setting.

Console buttonKeyboard
↑ / ↓ / ← / →↑ / ↓ / ← / →
A / BZ / X
START / SELECTEnter / V

Open Controllers Setting to configure your keyboard or gamepad. Touch controls are available on mobile.

How to Play Mr. Gimmick

Quick start

At the title choose START rather than CONTINUE, then press START. The map appears; press START again to enter the first stage. On the opening island, practise charging and releasing a star on safe ground, then jump onto its bounce before attempting a difficult gap.

Controls

Left/right moves Yumetaro; A jumps. Hold B to form a star and release B to throw it. Down changes the selected stored item; up+B uses it. START pauses or resumes. SELECT has no normal in-stage function in retail play. Stars can be ridden by jumping onto them.

Mr. Gimmick — About this game

Yumetaro follows the kidnapped girl into a world where a star’s bounce matters as much as the jump button. Hold the attack to create a star, release it and watch how slopes and walls change its path. A well-placed throw can remove an enemy or carry Yumetaro toward a hidden ledge; a careless one leaves him waiting for the next opportunity. The six main stages mix these small physical puzzles with enemies and bosses that punish rushing. Ordinary progress reaches one ending, but hidden treasures collected without using a continue lead to a further stage and the complete rescue. Learning safe landings and star timing first makes the secret routes far more approachable.

Cheats

No cheats have been added for this edition.