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Play EarthBound Beginnings (Virtual Console · US_EU edition · English) Online
EarthBound Beginnings
Follow Ninten from a haunted family home into a modern-world RPG of strange neighbours, psychic powers and eight remembered melodies.
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Nintendo Entertainment System (NES) / Famicom — EmulatorJS controls
Default Player 1 keyboard mapping. Change keys in Controllers Setting.
| Console button | Keyboard |
|---|---|
| ↑ / ↓ / ← / → | ↑ / ↓ / ← / → |
| A / B | Z / X |
| START / SELECT | Enter / V |
Open Controllers Setting to configure your keyboard or gamepad. Touch controls are available on mobile.
How to Play EarthBound Beginnings
Quick start
Press START, choose an empty file and Start Up, then enter four names and favourite food. Choose End after each entry and Yes when the settings are correct. Fight the lamp while leaving your room, defeat the doll in your sister’s room and CHECK it afterward for the first melody. Talk to your mother and answer Dad’s call with TALK. Outside, CHECK the dog for the basement key. Open the basement, collect the diary and bat, and use the bat from Goods to equip it. Call Dad again to record your progress.
Controls
D-Pad moves/selects; A opens commands and confirms; B cancels, and holding B with a direction runs in the field. SELECT opens State; START displays the map where available. These are original NES inputs, independent of host-controller remapping.
EarthBound Beginnings — About this game
Household objects suddenly attack a boy and his sisters, beginning a journey through ordinary towns and places that refuse to behave normally. Ninten follows clues about his great-grandfather’s research, meets companions with different talents and gathers fragments of a melody. Conversations, curious objects and routes between settlements matter as much as winning battles. A baseball bat or a useful everyday item can be more relevant than a fantasy sword.
Random encounters use commands for fighting, PSI, goods, defence and escape. Psychic abilities spend PP, so healing every small injury can leave the party short during a longer outing. Equipment must be used from the inventory to become active. Each character has limited carrying space; storing unneeded belongings with a sister makes room for food and quest items. Money earned through battles goes into a bank account and must be withdrawn using the Cash Card. Call Dad on a telephone and explicitly record the journey to save; a chat or a recent victory alone is not a substitute for saving. Returning home also provides recovery before exploring unfamiliar roads.
This is the official Virtual Console edition. In-game telephone records and host suspend/backup features are separate; the NES guide describes the former.
Cheats
No cheats have been added for this edition.