More browsing paths
Play Ultima: Quest of the Avatar (Japan) (Japan edition · Japanese) Online
Ultima - Seija e no Michi
Pursue eight virtues across Britannia, recruit companions and explore turn-based battles and first-person dungeons on the path to Avatarhood.
Browser play
Nintendo Entertainment System (NES) / Famicom — EmulatorJS controls
Default Player 1 keyboard mapping. Change keys in Controllers Setting.
| Console button | Keyboard |
|---|---|
| ↑ / ↓ / ← / → | ↑ / ↓ / ← / → |
| A / B | Z / X |
| START / SELECT | Enter / V |
Open Controllers Setting to configure your keyboard or gamepad. Touch controls are available on mobile.
How to Play Ultima: Quest of the Avatar (Japan)
Quick start
Press START and choose あたらしく たびをする with A, then one of the three たびのきろく slots. Set text speed (9 fastest), enter a name of up to five characters and finish with おわる. Answer Hawkwind using the D-Pad and A. Read Lord British’s briefing before leaving for your profession’s town. Use じゅんび→そうび to equip. At an inn request a journey record; to stop after saving answer いいえ when asked to leave immediately next morning. Resume via たびのきろくをひらく.
Controls
D-Pad moves and selects. A opens the command window, confirms and advances dialogue; B cancels. START opens the title choices; SELECT has no regular play function. はなす speaks to an adjacent person, しらべる checks beneath the leader, and じゅんび→そうび equips weapons and armor. In combat select こうげき, まほう, どうぐ or いどう with the D-Pad and A; ranged attacks use a target box. To retreat, move each member off a battlefield edge; this can reduce virtue.
Ultima: Quest of the Avatar (Japan) — About this game
Your goal is to become a living example of eight virtues and reach the Codex of Ultimate Wisdom. Hawkwind’s opening questions determine one of eight professions and the town associated with your hero. You begin alone, then meet potential companions across Britannia; the active NES party holds the hero and three allies. Each profession brings different equipment and magical ability, so recruiting changes how you approach the next journey.
Conversations lead toward runes, shrines, stones and the artifacts needed for the final expedition. Honesty, compassion and other virtues depend on actions, including how you deal with merchants and people in need. Battles use a separate tactical field with movement, attacks, magic and an optional automatic command. Spells consume MP and ingredients, making herbs as important as weapons when preparing to leave town. Surface exploration gives way to first-person underground corridors. Inns recover some HP and MP and offer explicit saving on the original cartridge; choose to record the journey rather than assuming every overnight stay saves.
Cheats
No cheats have been added for this edition.