Skip to content
More browsing paths

Play Hangly-Man (set 2) (Hack) Online

Hangly-Man (set 2)

Play Hangly-Man (set 2) online. This Patched set incorporates Don Hodges’s corrections for the level-256 split-screen fault and the upward-facing targeting error affecting Pinky and Inky.

Browser play

Hangly-Man (set 2)

Arcade — EmulatorJS controls

Default Player 1 keyboard mapping. Change keys in Controller Settings.

Console buttonKeyboard
↑ / ↓ / ← / →↑ / ↓ / ← / →
RetroPad A / B / X / YZ / X / A / S
L / RQ / E
Insert coinV
STARTEnter

Open Controller Settings to configure your keyboard or gamepad. Touch controls are available on mobile.

How to Play Hangly-Man (set 2)

Quick start

  1. Follow a route through the first dots while watching the next junction.
  2. Change direction before a ghost closes the passage.
  3. Use an energizer to escape a dangerous grouping or eat vulnerable ghosts.
  4. Return for remaining dots without relying on the energizer after its warning flashes.

Controls

Use the four directions to guide Pac-Man through the maze. Eating dots, fruit and energizers happens on contact. Blue ghosts can be eaten; flashing warns that their vulnerable period is ending. Side tunnels lead to the opposite edge.

Hangly-Man (set 2) — About this game

Hangly-Man (set 2) places a simple objective inside a maze that keeps becoming harder to navigate safely: eat every dot without being caught by the four ghosts. Moving toward food is not always the same as moving toward safety, because a clear corridor can still lead into an approaching pursuer. Large power pellets briefly reverse the relationship, letting you eat vulnerable ghosts for increasing rewards rather than run away. That window is temporary, so chasing a bonus too far can leave you stranded when the ghosts recover. The side tunnel offers another route across the board, while fruit adds optional scoring opportunities near the center. Clearing the remaining corners often becomes the real test of a round. Planning an escape before entering a dead end is more useful than simply following the nearest line of dots.

This Patched set incorporates Don Hodges’s corrections for the level-256 split-screen fault and the upward-facing targeting error affecting Pinky and Inky. The latter changes ghost targeting, so a route learned around the uncorrected behaviour may need adjustment.

This Patched set incorporates Don Hodges’s corrections for the level-256 split-screen fault and the upward-facing targeting error affecting Pinky and Inky. The latter changes ghost targeting, so a route learned around the uncorrected behaviour may need adjustment.

Cheats

Infinite Lives

1 "开启", 0, 0x4E14, 0x06, 0, 0x4E15, 0x05

Complete Stage!

1 "开启", 0, 0x4E0E, 0xF4

Start at Strawberry Close

1 "开始于草莓关", 0, 0x4E0A, 0x7E, 0, 0x4E13, 0x01
2 "开始于第一橙子关", 0, 0x4E0A, 0x7F, 0, 0x4E13, 0x02
3 "开始于第二橙子关", 0, 0x4E0A, 0x80, 0, 0x4E13, 0x03
4 "开始于第一苹果关", 0, 0x4E0A, 0x81, 0, 0x4E13, 0x04
5 "开始于第二苹果关", 0, 0x4E0A, 0x82, 0, 0x4E13, 0x05
6 "开始于第一波萝关", 0, 0x4E0A, 0x83, 0, 0x4E13, 0x06
7 "开始于第二波萝关", 0, 0x4E0A, 0x84, 0, 0x4E13, 0x07
8 "开始于第一银河系关", 0, 0x4E0A, 0x85, 0, 0x4E13, 0x08
9 "开始于第二银河系关", 0, 0x4E0A, 0x86, 0, 0x4E13, 0x09
10 "开始于第一钟铃关", 0, 0x4E0A, 0x87, 0, 0x4E13, 0x0A
11 "开始于第二钟铃关", 0, 0x4E0A, 0x88, 0, 0x4E13, 0x0B
12 "开始于第一钥匙关", 0, 0x4E0A, 0x87, 0, 0x4E13, 0x0C
13 "开始于第二钥匙关", 0, 0x4E0A, 0x88, 0, 0x4E13, 0x0D

Cherry appears

1 "出现樱桃", 0, 0x4E13, 0x00
2 "出现草莓", 0, 0x4E13, 0x01
3 "果实出现为第一橙子关", 0, 0x4E13, 0x02
4 "果实出现为第二橙子关", 0, 0x4E13, 0x03
5 "果实出现为第一苹果关", 0, 0x4E13, 0x04
6 "果实出现为第二苹果关", 0, 0x4E13, 0x05
7 "果实出现为第一波萝关", 0, 0x4E13, 0x06
8 "果实出现为第二波萝关", 0, 0x4E13, 0x07
9 "果实出现为第一银河系关", 0, 0x4E13, 0x08
10 "果实出现为第二银河系关", 0, 0x4E13, 0x09
11 "果实出现为第一钟铃关", 0, 0x4E13, 0x0A
12 "果实出现为第二钟铃关", 0, 0x4E13, 0x0B
13 "果实出现为第一钥匙关", 0, 0x4E13, 0x0C
14 "果实出现为第二钥匙关", 0, 0x4E13, 0x0D
15 "多画面 (无法游戏)", 0, 0x4E13, 0xFF
16 "无迷宫或圆点(无法结束)", 0, 0x4E13, 0xFE

Stay in a state of being eaten until it's eaten

1 "停留在被吃状态直到被吃为止", 0, 0x4DBD, 0x00, 0, 0x4DBE, 0x00
2 "幽灵变蓝后恢复缓慢", 0, 0x4DBD, 0x58, 0, 0x4DBE, 0x02
3 "幽灵变蓝后恢复速度一般", 0, 0x4DBD, 0x68, 0, 0x4DBE, 0x01
4 "幽灵变蓝后恢复速度快", 0, 0x4DBD, 0xF0, 0, 0x4DBE, 0x00
5 "幽灵变蓝后恢复最快", 0, 0x4DBD, 0x78, 0, 0x4DBE, 0x00
6 "不会变蓝(被吃状态)", 0, 0x4DBD, 0x01, 0, 0x4DBE, 0x00

The Red Ghost is always blue.

1 "开启", 0, 0x4DA7, 0x01

Light Red Ghost is always blue.

1 "开启", 0, 0x4DA8, 0x01

Green ghost always blue.

1 "开启", 0, 0x4DA9, 0x01

Orange ghosts are always blue.

1 "开启", 0, 0x4DAA, 0x01

Ghosts are always eaten.

1 "开启", 0, 0x4DA5, 0x00

Player verification and sources

Browser play was reviewed before this edition was published in the catalogue. The date below is the catalogue publication date, not the game’s original release date.

Browser test and catalogue publication date
Browsers and devices
PC: Chrome, Edge and Firefox. Mobile: Chrome on Android and Safari on iPhone and iPad.
Player engine and core
EmulatorJS 4.3.0-pre · arcade
Tested by
rwEmulator

Sources and editorial basis

rwEmulator reviews edition metadata, release information, game manuals and first-hand browser-play notes. Available manuals are linked below; the editorial policy explains how facts are checked and corrections are handled.

Edited by: rwEmulatorContent updated: Report a correction: [email protected]